City Slices I – Marketplace Fun

A few months ago, I received an email from William Pfaff, owner of Escape Velocity Gaming. He was nice enough to include a PDF attachment of one of his products: City Slices I – Marketplace Fun. Presumably his kindness was in response to my shameless begging for donations. Let me say publicly that it was greatly appreciated, and I am terribly sorry that it has taken me so long to acknowledge his donation. Thank you!

To everyone else, let me say that it is a wonderful product that I would highly recommend for any edition of any fantasy role playing game!

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Still Not Dead

I’ve managed to be absent for more than 16 months this time. It certainly isn’t my first hiatus, and it probably won’t be my last, but I think it has been the longest. Sorry about that.

Medical problems have been getting worse, and every time I started feeling better something else would pop up. But I’ve been feeling better for a while now, so I’m going to give it a shot at coming back. Hopefully, I’ll be able to stick around longer this time.

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Hirelings and Henchmen

I have always found hirelings and henchmen to be extremely useful, both as a player and as a DM. Therefore, it has always baffled me that they are so often ignored. To help shine a light on their benefits, I have done what I could to show my players how useful henchmen and hirelings can be.

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Who Rolls The Dice?

As a player, I love rolling dice. It is empowering and somehow makes me feel more in control of events. But as a DM, I realize that rolling dice can, in some situations, provide players with meta-information that may affect the choices that they make. For instance, a player’s reaction to being told she didn’t detect a secret door will be influenced by the knowledge that she rolled either a ‘1’ or a ’20’.

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Recreating Darlene’s Map (Again)

As many of you know, I was nearly finished with this project when my hard drive crashed. Sadly, when I went to restore everything from an external backup, all of my files were corrupted. Fortunately, I had another external backup, but it was prior to the commencement of this map. It would have been much worse had I lost my entire hard drive, but just losing this map was pretty bad. It has taken three years, but I am finally ready to take up this project once again.

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Time Travel

The most convincing argument that time travel will never be possible is that certain events have transpired that time-travelers obviously would have wanted to prevent, if it were within their power. Since these events have not been prevented, it can be assumed that no one came back to prevent them because time travel isn’t possible. That can be a pretty convincing line of thought. But I have a different theory.

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Friends and Enemies

If you leave things to your players, their characters will live in a bubble. They’ll return to town with their loot, say they are buying this and that, and head back out to the dungeon. But that’s not how real life imaginary life works. Characters will interact with an awful lot of people, making friends with some and, invariably, making enemies of others.

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Legend of Grimrock

With the popularity of MMO RPGs, it is increasingly difficult to find a good single-player game. But a number of years ago, I discovered this amazing exception. Produced by Almost Human Games, released in December 2012, LoG is a 3D grid-based dungeon crawler reminiscent of Dungeon Master and similar games from the 80s, but with exceptional, state of the art, graphics and sound.

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Deviant Spells

Higgs Bozon particle, Enstein-Rozen bridge, Heisenberg’s uncertainty principle, Halley’s comet… when a significant discovery is made, it is often named after the person or persons who made the discovery. Wouldn’t the development of a new spell be accompanied by the same honor?

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Player Spellbooks

The Player’s Handbook, from every edition of d&d, has contained a list of spells, both for wizards and clerics, as well as a complete listing of each of those spells. Naturally, I couldn’t leave well enough alone. For many years, I have used something a bit different.

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