Reproducing an existing pen-and-paper map with Fractal Terrains is not an easy task, especially for a new user. But it is the first task most new users want to do. Naturally, this doesn’t go well first time through, so many users get discouraged and give up. That’s why I’ve created this series of tutorials. Hopefully, the articles up to this point will have helped you with the basics and prepared you to approach the task of recreating your world.Continue Reading »
There are a number of aspects of editing your world: removing inland seas, flattening mountains, creating new mountains, reshaping continents, etc. The process for making each of these different types of changes are remarkably similar. Therefore, I’ve been torn as to whether I should address each of them separately or to try to bundle them all together. After a great deal of thought, I determined that it was preferable to talk about them individually, and perhaps be a bit repetitive, opposed to convoluting matters by covering them all in one post.Continue Reading »
When someone first gets Fractal Terrains, they are immediately amazed by the beautifully detailed random worlds it creates. Mesmerized, they cycle through one random world after another. They play with settings to create different types of worlds. Eventually, they find one that speaks to them. It is nearly perfect, except for just a few things. So they sit down to tackle the editing portion of the program.Continue Reading »
After spending more hours than you want to admit, cycling through randomly created FT3 worlds, you have finally found one that is nearly perfect. But there are some bits that are too tall, others that are too low. Maybe there is an inland sea you want filled in. It’s time to learn about editing.Continue Reading »
I’ve been feeling the tug to get back into mapping for some time. Installing and testing my mapping software the other day has had me thinking about it even more. So I’ve spent the last day or so tinkering and re-familiarizing myself. I think I’m about ready to take the plunge.Continue Reading »
Researching hardware and building a computer is a great deal of fun. At least I think so. But installing and configuring software on a new PC quickly gets quite tedious. Fortunately, I’m nearly done.
Last night, I tackled all my ProFantasy mapping software. It’s nice to have them all up and running again!Continue Reading »
I’m embarrassed to say that I regularly spend more time working/playing on the computer than all other activities combined. I’m sure many of the people reading this can relate and therefore can imagine how miserable I’ve been this past month, effectively living without a computer.
I’m so happy to report that I now have a new computer and I’m where I belong… in front of the computer screen!Continue Reading »
My all-time favorite video game is Oids, released for the Atari ST by FTL games in 1987. I still have a working Atari 520 ST (upgraded to a 1040) and my original Oids disk. But digging it all out and setting it up is a pain. Plus the mouse is a bit twitchy and the monitor is so much smaller than I’m used to now. For years, I’ve dreamed of having a PC version but no one has ever ported it over. There is a mac version, but I don’t have a mac and this isn’t enough of a reason for me to get one. Happily, I’ve recently discovered a workable solution!Continue Reading »
Every edition has a different experience requirement per level and a different amount of experience gained per monster killed. However, these are just numbers and don’t really have much significance individually. What players are really concerned with is how many monsters do they have to kill to gain a level.Continue Reading »