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	<title>Old Guy Gaming &#187; Hobbits</title>
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	<description>Unsolicited ramblings of a veteran DM.</description>
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		<title>Design Considerations For My Starting Area</title>
		<link>http://oldguygaming.com/design-considerations-for-my-starting-area</link>
		<comments>http://oldguygaming.com/design-considerations-for-my-starting-area#comments</comments>
		<pubDate>Tue, 29 Dec 2009 21:58:28 +0000</pubDate>
		<dc:creator>Mike Summers</dc:creator>
				<category><![CDATA[Cartography]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Cities]]></category>
		<category><![CDATA[Dungeon]]></category>
		<category><![CDATA[Dwarves]]></category>
		<category><![CDATA[Elves]]></category>
		<category><![CDATA[Forest]]></category>
		<category><![CDATA[Gnomes]]></category>
		<category><![CDATA[Goblins]]></category>
		<category><![CDATA[Hobbits]]></category>
		<category><![CDATA[Island]]></category>
		<category><![CDATA[Mountains]]></category>
		<category><![CDATA[Orcs]]></category>
		<category><![CDATA[Races]]></category>
		<category><![CDATA[Swamp]]></category>
		<category><![CDATA[Treasure]]></category>
		<category><![CDATA[Villages]]></category>

		<guid isPermaLink="false">http://oldguygaming.com/?p=208</guid>
		<description><![CDATA[Design Considerations It&#8217;s time to get started on creating some maps. First and foremost, I need a map of the area in which my characters will start out in. Before I just start drawing, I want to come up with a list of requirements for the map to make sure it will suit my purposes. [...]]]></description>
			<content:encoded><![CDATA[<h3>Design Considerations</h3>
<p>It&#8217;s time to get started on creating some maps. First and foremost, I need a map of the area in which my characters will start out in. Before I just start drawing, I want to come up with a list of requirements for the map to make sure it will suit my purposes.</p>
<ul class="bullets">
<li>Characters will start out at level one and I want the starting area to support adventuring through level ten.</li>
<li>The area should be surrounded by a boundary that will keep characters from heading off into areas that I don&#8217;t have mapped and prepared yet. This also serves as an explanation as to why there are no higher level monsters around.</li>
<li>There should be a fair sized city surrounded by a number of small villages connected by roads and most of them should be spaced a day&#8217;s ride apart from each other.</li>
<li>Dwarves, Elves, Gnomes and Hobbits should each have a presence in the area. Each should be fairly isolated and a good distance from each other.</li>
<li>The &#8220;civilized&#8221; area should be relatively free of monsters. Encounter level should increase gradually as you move out into the wilderness.</li>
<li>As many terrain types should be used as is reasonable.</li>
<li>I want a number of dungeons of varying level. One should be in a swamp. Another in deep forest. A third in mountains. Others as needed.</li>
</ul>
<span id="more-208"></span>
<h3>Let&#8217;s Make It An Island!</h3>
<p>That should do for a start. After reviewing the requirements and drawing some test maps I hit on the idea of using an island. Or more properly, a group of islands. This deals nicely with the requirement that the starting area have boundaries. Nothing makes a better boundary than an ocean.</p>
<p>This has an added bonus for me. My players are scared to death of setting foot on a boat. They seem convinced that as soon as they do, they will be beset by giant sea monsters. This fear has meant that certain settings and encounters are completely unusable.</p>
<p>By starting them on a small group of islands, they will need to undertake frequent short voyages between islands and then at some point a longer trip to the mainland. If, in the process, I can break this fear of the sea, a number of adventuring options open up.</p>
<h3>Here&#8217;s My Initial Drawing</h3>
<img src="/images/main-island-drawing.jpg" />
<p>This is a quick hand drawing of the main island. It&#8217;s roughly 250 x 300 miles across. There is a walled city with a sea port at the northern edge of the central bay. At either entrance to the bay is a watch tower. Both towers are adjacent to small fishing villages. immediately to the north and west of the northern tower is a Hobbit community. Two to three days north of that is a mountain range with a clan of Dwarves in the western portion and a population of Gnomes in the eastern portion. North and West of the mountains is wild country. There are a few coastal villages South and East of the mountains.</p>
<p>The upper third of the island, except for the wild country beyond the mountains, is fairly tame. There is a dungeon in the mountains that would be good for low level characters. As you move south, past the central area of the island, you approach a large forest. There are two fortresses, one near either coast at the northern fringe of the forest. The northern portion of the forest is also home to a large community of Elves. The entire remainder of that third of the island is over-run with monsters. There is known to be a dungeon hidden somewhere in the forest. Orc clans occupy some of the coastal areas but far worse than Orcs live in the mountains.</p>
<p>The final third of the island is rimmed with mountains and inaccessible from the sea. These mountains keep the rain from returning to the sea resulting in a large lake surrounded my marshlands. there is a temple deep in the swamp used by Lizardmen to make sacrifices to their god. There are also rumors of other vile things living in the swamp.</p>
<h3>What&#8217;s Next</h3>
<p>That should account for all the requirements. The next step is to go to <a href="http://www.profantasy.com/products/cc3.asp?affiliate=25371825371">Campaign Cartographer</a> and make a proper map along with some detail maps of certain areas. Then it&#8217;s off to <a href="http://www.profantasy.com/products/dd3.asp?affiliate=25371825371">Dungeon Designer</a> to create the dungeons.</p>
<p>I will also need details on the city, the villages, the various humanoid communities, the dungeons, and the monster populations in general. The map is just a small part but it&#8217;s definitely the most exciting.</p>
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