Previously, I’ve used the deities from the World of Greyhawk campaign. But now I think it’s time to create my own unique pantheon. This is by no means complete. It is a very early snapshot of a work in progress. But I wanted to give you a glimpse of where I am going.
There are nine alignments (Good vs. Evil, Chaos vs. Law). Each of the alignments currently has three greater deities associated with it. Each Deity has two types of followers, clerics and champions. These are generic terms for these followers. Each deity’s clerics and champions have specific names, unique to that god.
These differences are more than just the name. Clerics of different gods have access to different spells and in some cases have extra powers specific to that god.
Champions are even more innovative. First off, a champion is not a class. It is a title. In order to gain this title, the character must first be a cleric and then meet a number of other requirements that are specific to the deity in question. Champions are loosely based on Paladins but every god has them, regardless of alignment, and each is very different from the next.
Mordrin and Kasandra, two of the lawful good deities, have champions called Enforcers and Defenders, respectively. They both share very similar world views but Enforcers (Champions of Mordrin) are more offensive and have some offensive capabilities where as Defenders (Champions of Kasandra) are more defensive in nature and therefore are given a few defensive capabilities instead.
Characters may become clerics and champions of any of the good deities and some of the neutral deities. The other gods only have NPC clerics and champions.
This whole idea started out as simply creating paladins for the non-lawful-good deities. Obviously, the idea has gone a long way past that. But the greatest aspect is the natural impact of all these new evil npc champions. They are even more unique than the character-playable ones and offered solutions for other issues I’ve had in the game. Beyond that, each of these evil npc champions have their own agenda and provide regular adversaries through all levels of play.
Vampires and Werewolves
One of these other issues I mentioned was that of vampires and werewolves. I’ve never liked how they were presented or dealt with and the repercussions of a vampire’s/werewolf’s bite has always been either too disastrous or too inconsequential.
Two of the evil deities, Bram and Lycan, have champions named Vampire Lords and Werewolf Lords, respectively. These are a bit different from the monsters of the same name in the monster manual. When one of these champions bites a victim, they become a regular vampire or werewolf, able to infect others. Since these “infections” are divine in nature (originating from the champions who are effectively paladins of evil deities), they cannot be cured by conventional methods. Instead they are treated as curses that can only be removed in proscribed ways that involve a side adventure to deal with. One aspect of this that I particularly liked is that it brings attention to each lord being the head of a particular line which can create all sorts of role-playing possibilities.
Other Evil Champions
The clerics of Perull, Lord of the Undead, are called shaman and have the ability to raise their fallen comrades as a standard action during combat. Obviously, this is an incredibly powerful ability requiring the party to take out the Shaman first at all cost. Although overpowered, judicious use should make them very useful in a number of situations, without being game-breaking. Perull’s champions are called Death Knights and are powerful undead evil paladins with additional powers.
There is also a serpent god, fire god, god of war and god of assassins whose champions each have unique abilities and should be just as much fun to run. The god of assassins followers are referred to as Cousins and Uncles, with Uncles known as Inquisitors outside the order. Taken together, these followers make up a sect similar to the Scarlet Brotherhood and attempt to infiltrate various social structures.
All this is still in the brainstorming phase and will require a great deal of work to fill out but that’s the basic overview. Hereafter is a list of deities with notes associated with them. Much of it is just a quick sentence to remind me where I am going with each one and may feel a bit incomplete to anyone else.
Also, many of the names and titles are still just placeholders at this point. As I continue to review and revise this, things will undoubtedly go through a great deal of change.
Maintain the peace through the enforcement of the law.
Followers are Clerics & Enforcers.
Seek out injustice and defend the innocent.
Followers are Clerics & Defenders.
The bonds of family and friends are foremost.
Followers are Clerics and Protectors.
Teach others the path to inner harmony.
Followers are Priestesses and High Priestesses.
Seek out and destroy evil and lies.
Followers are Clerics & Paladins.
Explore. Discover new things.
Followers are Clerics & Paladins.
Show that it is ok to shake up the establishment once in a while so long as no one gets hurt.
Followers are Clerics & Cavaliers.
Follow your heart. Do what makes you happy.
Followers are Clerics and Paladins.
Don’t take the easy route. Take the path less taken. Challenge yourself.
Followers are Clerics and Proctors.
Maintain the peace through diplomacy. Punish the oath-breakers.
Followers are Clerics and Ambassadors.
Keep it secret. Keep it safe.
Followers are Clerics and Guardians.
Seek out the signs. Prepare for the inevitable.
Followers are Diviners and Prophets.
Protect nature, especially the forests. Aid farmers.
Followers are Druids & Forestals.
Protect nature, especially the forests. Aid travelers.
Followers are Clerics & Wardens.
Expand your knowledge. Embrace the arcane.
Followers are Clerics and the Unfettered.
Find your own answers. Make your own rules. Don’t be bound by society.
Followers are Clerics and Seekers.
Embrace the storms.
Followers are Clerics and Stormcallers.
Chaos for chaos’ sake.
Followers are Clerics and Chaos Knights.
Destroy good. Establish control. Use deception to attain long term goals.
Followers are Shadow Priests and Vampire Lords.
Make them all suffer.
Followers are Clerics and Witch Doctors.
Infiltrate and attack from within. Use the system against itself.
Followers are Clerics and Shadow Knights.
Kill silently and secretly.
Followers are Cousins and Uncles (Inquisitors).
Kill them all in Perull’s name. Command them in death.
Followers are Shaman and Death Knights.
Those that aren’t with us, are against us.
Followers are Clerics and Blood Knights.
Destroy. Knock down all walls. Take what you want.
Followers are Crimson Priests and Were Lords.
Use fire elementals to cause chaos and reach your goals.
Followers are Summoners and Champions of Fire.
Make sacrifices in the god’s name. Spread fear and respect for the symbol of the serpent.
Followers are Charmers and Serpent Knights.