Hurray! Five new 4e books through Amazon for 1/3 off and free shipping. I’ve got a lot of reading ahead of me.

Five New 4th Edition Books

There are a number of books I’ve wanted to get for some time, but after a great deal of consideration, I decided on these five:

  • Manual of the Planes
  • The Plane Above: Secrets of the Astral Sea
  • The Plane Below: Secrets of the Elemental Chaos
  • Underdark
  • Dungeon Delve

As you can see, there is more or less a theme here. High on my list of things to do is to develop my view of the cosmos. I’m not entirely happy with the official concept and plan to make a great many modifications. However, the published works have tons of great ideas and will make wonderful source material to base my ideas on.

Home Brew Cosmos

I have a lot of thoughts about how I want to design the cosmos. It’s much more similar to a pre-4e design but still I will make some significant changes. I’m hoping to get some great ideas from these books.

Underdark

I’ve never run any substantial underground adventures. I guess I’ve always stuck to little pockets of underground dwellers living essentially in a small series of caves. Some people envision a vast underground network, as populous and varied as the surface world. I’m hoping the Underdark book will have some enlightening sections highlighting that sort of environment.

Dungeon Delves

I tend to avoid modules and pre-made adventures. Actually, it annoys me to no end that WotC keeps filling rule books with sample encounters instead of sticking to the subject of the book. That aside though, I keep hearing how useful people think the Dungeon Delve book is and I finally gave in to the hype and decided to check it out.

They Really Do All Tie Together

The last two books, Underdark and Dungeon Delve, really do tie in with the overall theme. They aren’t about the planes, but all five fit into the larger picture in regards to developing the world beyond the normal boundaries. I prefer to run a game, and I think my players prefer to run in a game, that is set in the “normal” fantasy world. But on occasion, I think it would be fun to take excursions into other settings. When it comes time to do that, I don’t want it to be a random, thrown-together adventure. I want a deep back-story and fully fleshed-out settings.

Also, gods play a large role in my world. Not directly, but each god has unique followers that are quite different from each other. Their presence has quite an influence on the world and evil cults are widespread. Given that importance, I want to create as complete a view as I can of where the gods live and how they interact. This type of development often leads to all sorts of wonderful, unexpected results. If this work out well, that will happen here and I’ll end up with a more developed role for clerics and other followers.

Enough Sidetracking

It looks like I got off on a tangent again. Back to the original topic…

I got new books!

Hurray!