Each character starts with four feats (five if Human). Every odd level a character gains one additional feat. Some feats have minimum requirements or restrictions based on: race, class, abilities, or skills.

Feats are very different than those presented anywhere else. I selected feats from both 3rd and 4th editions and rounded them out with a great many that I designed myself.

Current Feats

Here is a list of my current Feats. This is very much a work in progress and will certainly change. I will try to remember to come back here and update it whenever that happens.

Enhanced Strength

Requirements: None

Description: +1 Strength

Enhanced Constitution

Requirements: None

Description: +1 Constitution

Enhanced Dexterity

Requirements: None

Description: +1 Dexterity

Enhanced Intelligence

Requirements: None

Description: +1 Intelligence

Enhanced Wisdom

Requirements: None

Description: +1 Wisdom

Enhanced Charisma

Requirements: None

Description: +1 Charisma

Increased Fortitude

Requirements: None

Description: +1 Fortitude

Faster Reflexes

Requirements: None

Description: +1 Reflex

Naked Fighting

Requirements: None

Description: +2 Armor Class and Reflex when not wearing armor

Armor Specialization: Leather

Requirements: Armor Proficiency: Leather

Description: +1 Armor Class with Leather armor

Armor Specialization: Chain

Requirements: Armor Proficiency: Chain

Description: +1 Armor Class with Chainmail armor

Armor Specialization: Plate

Requirements: Armor Proficiency: Plate

Description: +1 Armor Class with Plate armor

Determination

Requirements: None

Description: +1 Will Power

Toughness

Requirements: None

Description: +5 Hit Points

Skilled Acrobat

Requirements: None

Description: +2 Acrobatics skill

Skilled Alchemist

Requirements: None

Description: +2 Alchemy skill

Skilled Arcanist

Requirements: None

Description: +2 Arcana skill

Skilled Athlete

Requirements: None

Description: +2 Athletics skill

Skilled Deceiver

Requirements: None

Description: +2 Bluff skill

Skilled Diplomat

Requirements: None

Description: +2 Diplomacy skill

Skilled Dungeoneer

Requirements: None

Description: +2 Dungeoneering skill

Skilled Survivor

Requirements: None

Description: +2 Endurance skill

Skilled Medic

Requirements: None

Description: +2 First Aid skill

Skilled Historian

Requirements: None

Description: +2 History skill

Skilled Interrogator

Requirements: None

Description: +2 Insight skill

Skilled Bully

Requirements: None

Description: +2 Intimidate skill

Skilled Naturalist

Requirements: None

Description: +2 Nature skill

Skilled Observer

Requirements: None

Description: +2 Perception skill

Skilled Theologian

Requirements: None

Description: +2 Religion skill

Skilled Prowler

Requirements: None

Description: +2 Stealth skill

Skilled Investigator

Requirements: None

Description: +2 Streetwise Skill

Skilled Thief

Requirements: None

Description: +2 Thievery skill

Improved Initiative

Requirements: None

Description: +4 Initiative

Speed Demon

Requirements: None

Description: +1 Movement

Darkvision

Requirements: None

Description: Gain Darkvision

Infravision

Requirements: Darkvision

Description: Gain Infravision

Halfling Fury

Requirements: Halfling

Description: +1 to Hit and Damage when Bloodied

Dwarven Healing

Requirements: Dwarf

Description: Add Constitution bonus to all healing you receive

Swift Armor

Requirements: None

Description: Ignore one point of Armor Penalty to movement

Trollskin

Requirements: None

Description: Regenerate 1 HP per round when bloodied

Master of Acid

Requirements: None

Description: +1 to Hit and damage with spells and powers containing the Acid keyword

Master of Cold

Requirements: None

Description: +1 to Hit and damage with spells and powers containing the Cold keyword

Master of Fire

Requirements: None

Description: +1 to Hit and damage with spells and powers containing the Fire keyword

Master of Force Energy

Requirements: None

Description: +1 to Hit and damage with spells and powers containing the Force keyword

Master of Lightning

Requirements: None

Description: +1 to Hit and damage with spells and powers containing the Lightning keyword

Giver of Death

Requirements: None

Description: +1 to Hit and damage with spells and powers containing the Necrotic keyword

Master of Venom

Requirements: None

Description: +1 to Hit and damage with spells and powers containing the Poison keyword

Master Psychic

Requirements: None

Description: +1 to Hit and damage with spells and powers containing the Psychic keyword

Master of Radiant Energy

Requirements: None

Description: +1 to Hit and damage with spells and powers containing the Radiant keyword

God of Thunder

Requirements: None

Description: +1 to Hit and damage with spells and powers containing the Thunder keyword

Stand Your Ground

Requirements: None

Description: Reduce Push, Pull, and Slide effects by one (when desired)

Unfettered Stride

Requirements: None

Description: Ignore the effects of difficult terrain on your movement

Fearless

Requirements: None

Description: +5 to saves vs. Fear

Skeptic

Requirements: None

Description: +5 to saves vs. Illusion

Sleepless

Requirements: None

Description: +5 to saves vs. Sleep

Proof Against Poison

Requirements: None

Description: +5 to saves vs. Poison

Charm School Dropout

Requirements: None

Description: +5 to saves vs. Charm

Scary Bastard

Requirements: None

Description: +3 to non-damaging attacks containing the Fear keyword

Illusionist

Requirements: None

Description: +3 to non-damaging attacks containing the Illusion keyword

Sandman

Requirements: None

Description: +3 to non-damaging attacks containing the Sleep keyword

Venom Expert

Requirements: None

Description: +3 to non-damaging attacks containing the Poison keyword

Prince Charming

Requirements: None

Description: +3 to non-damaging attacks containing the Charm keyword

Go In For The Kill

Requirements: None

Description: +1 to Hit and Damage against a bloodied foe.

Resist Acid

Requirements: None

Description: Ignore 5 points of Acid damage per attack

Resist Cold

Requirements: None

Description: Ignore 5 points of Cold damage per attack

Resist Fire

Requirements: None

Description: Ignore 5 points of Fire damage per attack

Resist Force Damage

Requirements: None

Description: Ignore 5 points of Force damage per attack

Resist Lightning

Requirements: None

Description: Ignore 5 points of Lightning damage per attack

Resist Necrosis

Requirements: None

Description: Ignore 5 points of Necrotic damage per attack

Resist Poison

Requirements: None

Description: Ignore 5 points of Poison damage per attack

Resist Psychic Energy

Requirements: None

Description: Ignore 5 points of Psychic damage per attack

Resist Radiant Energy

Requirements: None

Description: Ignore 5 points of Radiant damage per attack

Resist Thunder

Requirements: None

Description: Ignore 5 points of Thunder damage per attack

Health & Fitness

Requirements: None

Description: +5 to saves vs. Disease

Ultimate Defender

Requirements: None

Description: +2 to AC and Reflex when Defending

Protection From Fire

Requirements: None

Description: +5 to saves against attacks that do Fire damage

Protection From Cold

Requirements: None

Description: +5 to saves against attacks that do Cold damage

Protection From Acid

Requirements: None

Description: +5 to saves against attacks that do Acid damage

Protection From Force Damage

Requirements: None

Description: +5 to saves against attacks that do Force damage

Protection From Lightning

Requirements: None

Description: +5 to saves against attacks that do Lightning damage

Protection From Necrosis

Requirements: None

Description: +5 to saves against attacks that do Necrotic damage

Protection From Psychic Energy

Requirements: None

Description: +5 to saves against attacks that do Psychic damage

Protection From Radiant Energy

Requirements: None

Description: +5 to saves against attacks that do Radiant damage

Protection From Thunder

Requirements: None

Description: +5 to saves against attacks that do Thunder damage

Field Medic

Requirements: Cleric

Description: +5 to First Aid skill

Master Alchemist

Requirements: Wizard

Description: +5 to Alchemy skill

Master Thief

Requirements: Rogue

Description: +5 to Thievery skill

Supreme Athlete

Requirements: Fighter

Description: +5 to Athletics skill

Elven Perception

Requirements: Elf

Description: +5 to Perception skill

Gnomish Stealth

Requirements: Gnome

Description: +5 to Stealth skill

Bow Mastery

Requirements: Elf

Description: +2 to Hit and Damage with all Bows

Axe Mastery

Requirements: Dwarf

Description: +2 to Hit and Damage with all Axes

Hammer Mastery

Requirements: Dwarf

Description: +2 to Hit and Damage with all Hammers

Sword Mastery

Requirements: Fighter

Description: +2 to Hit and Damage with all Swords

Dagger Mastery

Requirements: Rogue

Description: +2 to Hit and Damage with all Light Blades

Armor Proficiency: Leather

Requirements: None

Description: Gain the ability to use Leather armor

Armor Proficiency: Chain

Requirements: Armor Proficiency: Leather

Description: Gain the ability to use Chainmail

Armor Proficiency: Plate

Requirements: Armor Proficiency: Chain

Description: Gain the ability to use Plate armor

Shield Proficiency

Requirements: Fighter

Description: Gain the ability to use a Shield

Dual-Wielding

Requirements: Rogue

Description: Learn to fight with two weapons

Always Under Foot

Requirements: Gnome or Hobbit

Description: +1 to AC and Reflex against Large or larger foes

Far Shot

Requirements: Weapon Proficiency

Description: Increase normal range and long range of all Bows and Crossbows by five squares.

Far Throw

Requirements: Weapon Proficiency

Description: Increase normal range and long range of all Thrown Weapons by two squares.

Divine Healing

Requirements: Paladin

Description: Add Charisma bonus to all healing that you perform

Expert Healing

Requirements: Cleric

Description: Add Wisdom bonus to all healing that you perform

Jack of All Trades

Requirements: None

Description: +2 to all Untrained Skills

Long Jumper

Requirements: Athletics 5

Description: Make Standing Jumps as if you had a running start

Mounted Combat

Requirements: Acrobatics 5

Description: Gain access to the special abilities of your mount

Ritual Casting

Requirements: Wizard or Cleric

Description: Learn to Cast Ritual Spells

Distant Shot

Requirements: Weapon Proficiency

Description: Ignore -2 Penalty for long range

Shadow Movement

Requirements: Rogue

Description: Ignore movement penalty while Stealthed

Shield Specialization

Requirements: Shield Proficiency

Description: +1 to AC and Reflex while using a shield

Motivated Movement

Requirements: None

Description: +1 to movement when bloodied

Safe Fall

Requirements: Rogue

Description: Take half damage from falling

Fast Healing

Requirements: Cleric

Description: Heal as if you were one level higher

Power Boost

Requirements: Wizard

Description: Calculate Mana as if you were one level higher

Beast of Burden

Requirements: None

Description: Increase normal, heavy, and maximum load by 50%

Power Regenerator

Requirements: Wizard

Description: Regen Mana as if you were one level higher

Seasoned Climber

Requirements: Rogue

Description: +5 to skill checks for Climbing